Beast is a tessellation shader.
It is built above Unity free tessellation shader and offers several major improvements:
• Normal / Tangent recalculation inside the domain stage (tessellation shader pass). Giving better light interaction after displace effect (especially if using no bumpmap).
• Integration into Unity Standard shader with full utilization of physically based shading.
• Supports lightmapping and global illumination.
• Compatible with all types of Image Effects.
• Faster shadow caster pass with controllable tessellation LOD.
Includes four type of tessellation:
1) Fixed
2) Distance Based
3) Edge length
4) Feng
If you need tessellation shader - it can be only Beast.
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Note device equipment with Tessellation support.
Nguồn: Sharecode.vn