Landscape Auto Material v1.02

[Mã code 11140]
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09-6-2017
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Landscape Auto Materail (LAM) is a comprehensive landscape and foliage creation toolset that augments built-in capabilities of the game engine. It allows automatic texturing of landscapes based on hei


MÔ TẢ CHI TIẾT
Terrain shader
- A set of custom physical-based terrain shaders
- Automated terrain texturing based on slope and height, with full override ability.
- Height-based layers mixing
- Triplanar texturing support, eliminating “stretching” on slopes
- Multi-UV mixing to reduce repetitive tiles in distance
- DX11 tessellation support.
- Additional coloring map to reduce repetitiveness
- Paintable coloring layer - paint color directly on terrain
 
Foliage shaders
- Custom tree shaders with wind animation and leaf translucency, working with both built-in and prefab-based trees.
- Custom grass shader with translucency and texture-based wind animation.
 
Advanced foliage painting
- Multi-foliage brush tool that can paint several foliage types simultaneously - including mixing grass and trees.
- Auto-painter system that intelligently places foliage based on terrain textures, slope, and noise mask, with almost-realtime updates.
 
Custom foliage system (FoliagePainter Pro)
- Fully custom system allowing painting meshes on terrain
- Supports any shader, not just the ones included in package
- Automatically batches foliage instances for draw-call reduction
- Supports fully-static and runtime batching - Can be used to paint ANY prefab on terrain - lights, particle effects, etc.
- Fully supported by advanced painting tools in the package.
 

 

HÌNH ẢNH DEMO

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Landscape,auto,Material,Unity,nature,Landscape Auto Materail

Landscape,auto,Material,Unity,nature,Landscape Auto Materail

Landscape,auto,Material,Unity,nature,Landscape Auto Materail

Landscape,auto,Material,Unity,nature,Landscape Auto Materail

Nguồn: Sharecode.vn



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Landscape Auto Material v1.02.unitypackage.crdownload [135 KB]

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